This is a render of an old Tavern that was originally the subject for an interior set assignment in class (which back then was an absolute abomination of topology) I reworked the set now with the skills I have after finishing my class and created proper topology, UV's, Textures, Lights, and Renders
All assets were created in Maya and Textured in Photoshop
Lighting was created in Maya and Rendering was done with Arnold Render engine
Final Compositing was done in Photoshop